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I think Mega Man X8 looks pretty neat, for instance, and that game uses polygons on a 2D plane.īut Mega Man X8 also has vibrant backgrounds, environmental effects, and other jazzy things MN9 is evidently devoid of. It’s not even a matter of “Oh, I don’t like the art style.” Sure, sprites would be nice, but I’m not anti-3D by a long shot. From what I’ve seen of the Humble Bundle demo released at the end of September, Mighty No. 9’s existence.Īnd I guess I’m still OK with it, but I don’t understand what Comcept is playing at. But as a fan of shooty-action games in general, I’m OK with Mighty No. Though very much intrigued by the game, I’ve never considered it a Mega Man replacement, nor has it done much to make me stop standing outside Capcom Japan’s offices with a boom box and a hangdog look on my face. 9 since Keiji Inafune dropped his much-earned “Ha ha fuck Capcom!” Kickstarter bomb. I admit I’ve been taking a “wait and see” attitude towards Mighty No.
